To PC or not to PC: Locked vs Generative Platforms

I am, by no means, a gamer of any sort, but, looking into locked vs generative technological platforms, led me to the debate surrounding PC gaming, as compared to, console gaming.

There is fervent discussion about, both, open and closed technologies. Specifically, how closed technologies enforce ideologies that limit the generativity of audiences, by controlling the flow of content across channels. Simply put, this relates to the types of access provided by both open and closed source technology.

The intended result for locked appliance technology is that of pure consumption. This is evident, when considering console gaming. Sony’s Play Station and Microsoft’s Xbox are perfect examples of the iteration of products that lead to increased consumption, with the release of new models every few years. This ultimately creates technological obsolescence for old consoles, when a new model materialises. In contrast to console gaming, PCs give you the freedom to upgrade whenever YOU decide to, not when Sony or Microsoft decide to, rendering the PC, a generative technological platform.

PlayStation and Xbox both market games as ‘console exclusive’, yet, Steam provides these games, inclusive of; Dead Rising, Transitor, and Hotline Miami 2, online, for everyone, at a fraction of the price. Essentially, Steam is providing the same products as big brand names, like PlayStation and Xbox, in an open source environment, that is ultimately, cheaper and easier to access.


Original Meme 


9 thoughts on “To PC or not to PC: Locked vs Generative Platforms

  1. Hi,
    Your blog post is easy to understand and clear. You choose a very relevant and illustrative example to write about and this example really makes me understand more about the difference between open free platforms and closed platforms. My only critique is that it may be better if you embed more images/videos of the PC gaming and console gaming to make your post more interesting. Especially to me, as a person who do not know much about gaming, I feel that reading such a post with images about the gaming you mentioned will be more interesting and attractive than just reading a post without illustrations.
    Besides, this is a good video that is relevant to the topic of your post. You can watch it as a useful source for your post and arguments:
    Overall, well done ! Keep up with your next work !


  2. Hi Shaneese, I am definitely not a gamer either but your blog post for this week explained really well the difference between open and closed technologies in relation to PC and console gaming. You did a great job in linking additional resources and I really liked your meme for this week. My only advice would be to add an additional visual, gif or video for further audience engagement. However, overall you did a really great post. Here is an additional resource you might want to check out that explores the future for open and closed systems


  3. Great confined post! Another example is Apple II and the Iphone! The Apple II was built to be generative technology which allows manipulation whereas the Iphone is an example of closed technology; the device can’t be innovative or generative beyond what Apple intended it to be. It’s essentially a closed/wall garden! Here’s a blog on these two technologies:


  4. Hey Shanees! I am probably the least educated person in terms of gaming but I can totally see the benefits of choosing to game online as opposed to on a console like an X-box.
    A thought I had during this lecture was where is the Wii console at these days? It feels like it had its two year long heyday and then disappeared into the depths of the technological junkyard. I found a reddit thread on the obsolescence of the Wii console:
    Due to consumers craving plentitude and the ability to be fully interactive in their activities it is no great surprise that gamers are moving online!
    Great blog post, keep up the good work 🙂


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